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Drawing & creating

How to draw a fish in Drawquarium (and make it look good in the tank)

Drawquarium’s editor is generous, and that is the problem. Here is a workflow for making a fish that still reads as a character when it is small, moving and half-hidden behind a plant.

9 min read Fact-checked Independent guide
Drawquarium fish editor with a white and blue fish, a color wheel, brush sliders and a template panel
The drawing editor shown during development. The left panel holds body templates; the right side holds brush, fill, stamp and colour controls. byKaleb / rokaplay

The official material confirms a long list of drawing tools, but it does not explain how to use them together. This guide is a practical workflow, not a reproduction of an in-game tutorial. Tools are described as they appear in the official screenshots and the developer’s September 2026 update notes; label placement may differ in your build.

What the editor includes

ToolWhat it doesEvidence
Body templatesStarting silhouettes for fish, plants and objects. Official
Brush size, opacity, flow, hardnessStandard paint controls, visible in the editor screenshots. Official
Lazy mouseSmooths shaky strokes by trailing the cursor. Official
Fill bucket with threshold and softnessFlood-fills an area; threshold controls how readily it crosses gaps. Official
Eye, fin, texture and shape stampsReady-made parts you can place instead of drawing freehand. Official
Saved colour palettesReusable swatches for a consistent tank palette. Official
Zoom and undo/redoDetailed work without losing the whole drawing to one bad stroke. Official
Animation and size optionsDifferent swimming animations, sizes and behaviours for fish. Official
Bioluminescence layerMakes parts of a fish or plant glow in the dark tank. Official
Symmetry guidesMirrors strokes across an axis. Seen in the public demo by players; not listed in the store bullet points. Demo build

Start with a silhouette, not a face

The strongest fish in Drawquarium are readable from across the room. That means the body shape has to do most of the work. Pick one of three starts:

  1. Template: fastest and most reliable. Choose a body close to what you want, then change colour, pattern and fins until it is yours.
  2. Freehand outline: better for weird creatures. Draw a closed body shape with a thick brush, fill it, then add fins and a tail as separate shapes.
  3. Imported PNG: best for a drawing made on paper or in another app. See the import section below.

Avoid starting with the eye. It is tempting because it makes the drawing feel alive immediately, but if the body changes later the face ends up in the wrong place. Draw the body, the tail and the main fin first. Place the eye when the silhouette is settled.

Drawquarium editor with a simple smiling cartoon fish, a fill bucket tooltip and a body template panel
A clear body, a tail, a smile and one eye. The drawing is simple, but it will still read when the fish is small and moving. byKaleb / rokaplay

Brushes, fill and stamps

Brush settings

Size is the width of the stroke. Opacity is how transparent the paint is. Flow controls how much paint builds up as you hold the stroke. Hardness changes the edge from crisp to soft. Lazy mouse smooths the line by lagging behind the cursor; it is useful for long curves and for mouse users, less useful for quick dots and eyes.

For the body, use a large, hard brush at full opacity. For shading and glow, lower the opacity and hardness. There is no need to use every slider. Three settings — size, opacity and lazy mouse — cover most of the work.

Fill bucket

The fill tool has threshold and softness controls. A high threshold jumps across small gaps in the outline; a low threshold keeps the fill contained. If colour leaks into the background, undo and lower the threshold, or close the gap with the brush. Softness controls how blended the fill edge is.

Stamps

Stamps are the fastest way to add a professional-looking eye, fin or texture. The eye library includes several expressions and highlight styles. A single well-placed eye stamp can carry a fish that is otherwise a coloured blob. Use one accent texture on the body rather than five; patterns compete at tank scale.

Close-up of the Drawquarium eye stamp library beside a large red fish with a green eye
The eye stamp library. Eye choice changes the personality of the fish more than most other details. byKaleb / rokaplay

Colour that survives the tank

The aquarium is blue, dark and full of moving plants. A fish needs to separate from that background. Three practical rules:

  • Use one dominant hue. Orange, coral, lime, pale pink or cream will pop against the blue water. Dark blue and dark green disappear unless they glow.
  • Add a light belly or edge. A lighter underside or rim makes the silhouette readable even when the fish turns away.
  • Keep patterns large. Spots and stripes should be visible at a glance. Fine scales read as noise.

The saved palette is useful here. Pick four or five colours for the whole tank and reuse them across fish and plants. A tank with a shared palette looks designed; a tank with every colour looks like a sticker sheet.

Bioluminescence without a rave

Bioluminescent fish and plants are a confirmed feature. Glow works best when it is the brightest thing in a dark area, not when every object glows. Use it on one fish, or on a cluster of plants in the background, and keep the rest of the tank relatively muted. If everything glows, nothing stands out.

Glow also interacts with lighting. A tank with bright ambient light will wash out subtle glow; a dim tank with caustics gives it somewhere to live. The decoration guide covers lighting in more detail.

Importing a PNG

The store page confirms that any PNG can be imported and become part of the aquarium, including a child’s drawing. It does not publish a maximum resolution, a transparency requirement or a crop workflow. These are practical precautions, not official rules:

  1. Draw on white paper with strong outlines and flat colour.
  2. Photograph it flat in even daylight, with no shadow from your hand or phone.
  3. Crop close to the drawing, then remove the paper background if your image editor can do it. A transparent PNG usually composites more cleanly than a white rectangle.
  4. Keep the file modest — around 1000–2000 pixels on the long edge is plenty for a fish that will be displayed small.
  5. Import it, then check the edges in the tank. If the outline is too thin, redraw it thicker rather than fighting the import.

A 15-minute workflow

  1. 2 min: choose a template or draw a body silhouette. Do not add detail yet.
  2. 3 min: block in two or three colours. Check the squint test.
  3. 3 min: add the tail, fins and one pattern. Keep the pattern large.
  4. 2 min: place the eye stamp, then adjust its size. Add a mouth if the fish needs one.
  5. 2 min: choose an animation and size. Smaller fish read as juveniles; larger fish become focal points.
  6. 3 min: place it in the tank, zoom out, and fix only the problems you can actually see.

The editor autosaves drawings, and the September update added backup saves, so a crash should not erase the session. That is still not a reason to skip saving your source art outside the game.

What usually goes wrong

ProblemFix
Fill leaks outside the fishClose the outline or lower the threshold; undo before repainting.
The fish looks flatAdd one darker underside or one lighter belly; avoid full-body gradients.
The eye looks wrongTry a different stamp before redrawing the face; eye shape does most of the work.
The fish vanishes in the tankIncrease contrast against blue, thicken the outline, or add a glow accent.
The pattern is invisibleMake the shapes larger and reduce the number of colours.

Unverified details

We have not confirmed a canvas size limit, a maximum number of saved palettes, the exact resolution of imported PNGs, or whether every fish can use every animation. Those details may be visible in the build you are playing; they are not in the public documentation we checked. This page will be updated when the released game can be tested directly.

Sources for this page

Accessed November 1, 2026

Listed claims on this page were checked against the records below. If a detail is not in these records, it is labelled as unconfirmed rather than presented as fact.

  1. 01
    Drawquarium on Steam — Valve / byKaleb / rokaplay

    Store description, release date, languages, features, system requirements, tags and platform list.

  2. 02
    Drawquarium has changed a LOT since the demo in May — Kaleb Lechowski (Steam announcement)

    September 18, 2026 list of added and improved systems since the first demo.

  3. 03
    Drawquarium is one of the most relaxing sandbox games I've played in a hot minute — PC Gamer

    Hands-on feature published May 11, 2026. Used for impressions, not for unconfirmed mechanics.

  4. 04

Read how we classify evidence in our editorial policy.

Quick status

Release Nov 13, 2026
Platform Windows / Steam
Price Not announced
Demo Free
Release details →

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